Book Review: The Ultimate Concept Art Career Guide
Book Review: The Ultimate Concept Fine art Career Guide
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In that location'due south no unmarried path to getting hired as a concept creative person. Anybody has their own journey and the manufacture is constantly irresolute.
But concept art is a newer task in the entertainment fine art earth. It'due south a career path without very much information so any type of guide can show immeasurably useful.
The Ultimate Concept Fine art Career Guide by 3DTotal Publishing is perhaps the best starting bespeak for anyone serious about concept art.
It covers everything about working in the field across every medium from TV to movies and video games.
So does this offer a applied guide for artists looking to go pro? And is this worth purchasing if you're hoping to break in as a concept artist?
Let's swoop in and take a wait.
Volume Contents
The book spans well-nigh 200 pages with a lengthy index and a glossary of industry terms.
In that location's besides a department covering resource for concept artists with suggestions for software, books, and online learning for teaching yourself the skills you need correct at abode.
Most chapters delve into specific topics well-nigh concept art like how it works and what's expected of unlike artists working in different areas.
Here's a quick rundown of all the master chapters:
- An Introduction To Concept Art
- Getting Into Concept Art
- Working In The Manufacture
- Future Options(careers, freelance)
- Artist Resources
- Glossary
- Alphabetize
Likewise annotation each chapter has little "Artist Profile" snippets that read similar kinda mini interviews.
They capture the feelings and opinions of professional artists who accept made their way into concept art jobs.
I institute these little snippets so valuable to assistance break up the content and offer inspiration while reading.
This too seems geared towards younger artists who haven't cemented their path however. Granted you lot tin get into concept fine art regardless of age or when y'all start drawing.
The cardinal is consistency and having a good eye for pattern. Early on chapters explain this clearly by describing concept fine art like and then:
Concept fine art, or concept blueprint as it can also be known, is understood as the visualization of ideas which currently only exist as written words, or thoughts, in someone'due south head.
A chip wordy but accurate.
The goal of a concept artist is to envision different ideas for worlds, characters, creatures, weapons, you name it.
Then the artist takes those ideas and turns them into reality. This may be through second paintings or 3D modeling & rendering(or both!)
Equally you work through each chapter y'all'll notice aureate nuggets that help paint a clearer moving picture of the industry and working as a concept artist.
There'due south a chapter on the typical workflow and the average workload of a studio concept creative person. Yous'll larn what'southward expected of a professional artist in the field and how to handle projects.
Imagine having this kind of information before even applying for a job!
You'd exist going into the interview with knowledge and foresight of exactly what the art director is looking for.
Other chapters teach you near the best software to learn if you're aspiring to piece of work equally a concept creative person.
If y'all want to do 2D concept art then you'll be doing a lot of digital painting. Photoshop is the industry staple but you can also attempt Krita, Corel, Paint Tool Sai or Sketchbook.
For 3D there'south a lot more.
Big programs like Maya and Blender are very popular. But sculpting tools like ZBrush are also mentioned. And the book clarifies all of these programs by explaining how they work and why y'all'd want to acquire them.
Basically think of this book like a truthful roadmap for learning concept art. I know in that location isn't really one out single road to follow… but this Ultimate Career Guide is the closest thing.
What You'll Accept Away
Allow me say this is not an instructional book for learning to paint or make art.
Yous will not read this book and discover exercises or techniques for painting. That requires piece of work on your own studying from other didactics tools like painting courses.
But hither's what you will get from this book:
- A clear agreement of what concept artists practice
- How the concept art manufacture works
- Things that studios look for when hiring
- How to create a killer portfolio
- How to create piece of work that fits your career goals
- What to expect as a professional concept artist
I'd say this book compares closely to Big Bad World of Concept Art which we also reviewed.
Nevertheless The Ultimate Concept Art Career Guide offers more backside-the-scenes insight from professional artists. That's what makes this a bit more than entertaining along with more inspiring.
You'll discover dozens of pages covering how to nowadays yourself and how to present your piece of work. There's fifty-fifty sample portfolios from professional concept artists to help yous model your work in a similar fashion.
Granted I tin can't guarantee this book will land you a job. Nothing tin can guarantee that.
What I can guarantee is with this book you'll accept all the noesis necessary to beginning working towards a career. Yous'll larn how to present yourself in a hireable manner and how to organize a killer portfolio.
This volume fifty-fifty has tips for designing and launching a usable portfolio website online.
We have a guide on the step-by-step procedure of launching your ain portfolio site but we don't cover a lot almost the specifics of web design. Even our design tips post isn't every bit detailed as this volume.
And then you'll acquire interviewing skills, designing a portfolio(and a website) with great work, how to country a job, and what the industry offers once y'all take a task. This includes personal organizational skills and how to cope with long projects in a stressful environs.
Not to mention all the creative person profiles and mini-interviews sharing communication plus the amazing artwork printed between these pages.
This is truly a tome for helping aspiring concept artists and vis dev artists all over the globe.
Who's This Volume For?
If you're a complete beginner merely learning how to describe or paint and then this book won't help correct away.
You might still pick upwards a copy just to read through and learn about the industry. No harm in that! Merely you won't exist able to put the communication into action until you accept semi-professional skills at least.
I mostly recommend this book for existing artists who already know how to draw and paint fairly well. At least well enough to first developing a portfolio.
Use this book more as a guide to navigate the confusing process of becoming a concept artist.
And if you are a consummate beginner don't shy abroad from grabbing a copy. This book offers some real inspiration and can prove useful one time your skills develop enough to build a portfolio.
However beginners should also take a await at our recommended art books for newbies and spend more time practicing fundamentals.
The hardest office of getting into concept art is getting recognized and getting your commencement job.
Once you get into the manufacture you get-go making friends, build relationships, and and so it usually gets easier to remain employed(especially if you're good).
With The Ultimate Concept Art Career Guide you'll cutting down a lot of that frustration.
Yous can larn how to present yourself to find jobs faster and to leave a lasting impression on your interviewer.
Recollect that everyone in the industry is but a person. There are no special rules or secret clubs… you lot just need to be a actually awesome person and be crawly to work with.
Chris Oatley describes this as the two rules for success in the entertainment art manufacture: do great piece of work and be smashing to work with.
Thankfully this guide takes you a whole lot further and so it's basically the primer for anyone prepare to forge ahead with their dream of working in games, movies, Telly or animation.
With communication on teamwork, industry events, freelancing, crafting a portfolio, learning to critique your work and so much more than… I really don't remember there's much else we could ask for.
Highly recommend this book for anyone looking at concept art equally a serious career.
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